Characters on hold
Character Name: Karajan
Class & Build: Monk (Way of the Chakras)
Age: 34 years
Height: 6’ 4"
Weight: 265 lbs.
Deity / Religion: Bahamut (lapsed)
Languages: Common, Draconic
STR X, DEX X, CON X, WIS X, INT X, CHA X
Ideals: ? –
Flaws: ? –
Bonds: ? –
Personality Traits: ? –
Ability Score Increase: + 2 Charisma, + 1 Wisdom
Speed: 30 feet
Draconic Senses: Gains darkvision to a range of 60 feet and proficiency with Perception checks. In addition, as a bonus action, you can gain the benefits of blindsight to a range of 10 feet for 1 minute. Once you use this ability you may not use it again until you take a long rest.
Damage Resistance: Fire
Monks of the Way of the Chakras are healers who mix traditional medicine with martial arts. They specialize in calling upon the restorative power of the ki to balance the good and bad energy within people.
Starting when you choose this tradition at 3rd level, you can manipulate the Chakras, transferring part of your enemy’s life force to your allies. Whenever you use your Flurry of Blows class feature you may substitute one extra attack for a healing touch. The touched target must be within 5 feet of you or your opponent. This touch heals an amount equal to your unarmed damage die + your Wisdom modifier. You can’t use this healing touch on yourself or outside of combat. You also gain proficiency in the Medicine skill.
Starting at 3rd level, you can use exotic healing techniques to help revitalize wounded allies during a short rest. If you or any friendly creatures that undergo the treatment regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points equal to your unarmed damage die.
Starting at 7th level you can use your ki to duplicate the effects of certain spells. As an action, you can spend 2 ki points to cast hold person or lesser restoration without providing material components. At 11th level you may also use revivify for 3 ki points.
Starting at 11th level you may use Chakra Alignment on yourself or allies within 30 feet.
Beginning 17th level, you have learned the mysteries of life and death. As an action, you can spend 6 ki points to cast greater restoration or raise dead without providing material components. Bringing people life is an ordeal as tough as coming back yourself, and you also suffer the –4 penalty to all attack rolls, saving throws, and ability checks. Every time you finish a long rest, the penalty is reduced by 1 until it disappears. Additionally your Timeless Body improves: you “age” only a single day for every year that passes.