Characters on hold
Astral Union, Improved
- can return to her body when within 100 feet
- can affect any enemy adjacent to her bound ally with any of her harmful hexes or prepared spells
- 1x/day can increase her hex’s duration by 1 day if a creature that has more Hit Dice than half the witch’s character level is slain by her bound ally within melee range (to prevent herself from dying, if her body has been slain or moved)
- can grant ally the benefits of some spells she don’t know, treating her effective witch level as her cleric level (if necessary) when casting blessings of luck and resolve, break enchantment, death ward, delay disease, delay poison, protection from energy, protection from evil (or another alignment), remove blindness/deafness, remove curse, soothing word, spell resistance.
- The witch can also cast spells in the list which she knows but didn’t have prepared, reducing the duration she remains alive while separated from her body by 1 day per spell level. When casting these spells, they are done at the expense of reducing the amount of days the witch can remain alive while apart from her body by 2 days per spell level, and she can reduce gold component costs of any of her spells by 1000g by willingly taking a permanent negative level for every 1000g, as well as the other penalties of casting spells outside of her spell list
- can also cast some protective spells, multiplying their duration by the number of days spent when casting them. Spells immediately end if she returns to her body while they are active, but any spells she wishes to leave active until the end of their duration impart 1 CON damage each to her.
- can immediately cast resurrection on her ally if he dies at the cost of immediately dying (if out of range of her body), or breath of life on her ally at the cost of immediately being returned to her body (if within range), taking 5 points of CON damage, and remaining unconscious for 5 days, reflecting the strain on her spirit of channeling unknown healing through it. During this duration, she is effectively dead, but her body does not decay, seems to be under the effect of gentle repose for the duration, and she returns to healthy wakefulness at the end of the 5 days. If anyone casts raise dead upon her in this time frame, she can immediately be returned to healthy wakefulness, .
- Upgrade of the Astral Union major hex for the witch
POSSIBLY REMOVE THIS IN FAVOR OF RESONANT