Characters on hold
Hold Your Breath
Prerequisites: Alchemist level 8th, breath weapon bomb discovery, delayed bomb discovery
Benefit: When you drink the components required to use your breath weapon bomb discovery, you can instead choose to not breathe the explosive out for a number of rounds equal to your Constitution modifier, holding the attack within your body. You must spend a move action consuming the components of the bomb, and can exhale it as a standard action within the time limit. While you hold the bomb in your body, you count as holding your breath, and exhaling the breath weapon counts as exhaling your breath.
You can consume multiple bombs, at a rate of 1 per round. Each round you spend consuming additional bombs reduces the duration for which you can hold the breath weapon by an additional round (making each subsequent round spent consuming bombs count as two rounds). When you breathe out this multi-bomb breath weapon, the intensity is such that each bomb you drink beyond the first increases the range of the breath weapon bomb’s cone by 10 feet, the damage of the cone by an additional 2d6 damage of the bomb type, and the DC of the save against the bomb by 2. You are also damaged by the breath weapon attack, and automatically take 2d6 damage of the bomb type (no save) for each additional bomb you consumed, but are not affected by any secondary effects of the bomb type which apply a negative condition to their target (such as the staggered condition of the frost bombs discovery). Energy resistances can reduce this self-inflicted damage.
If you fail to make your breath attack before this duration expires, all consumed explosives are wasted and you must make a Fortitude save against the breath’s DC or be nauseated for 1 round per bomb consumed. If you are immune to poison or succeed on the save, you are instead sickened. The ingested explosive does not detonate or severely harm you, as your magic is part of its creation, and you learned how to break down the components (mostly) harmlessly in your body in just such an emergency.
The fast bombs discovery can be used with this discovery to allow you to consume more than 1 bomb per round. This is done as a full-round action, and you can consume a number of bombs equal to the number which you could normally throw in a full-round action, otherwise following the rules for consuming multiple bombs in a single round. If you have more than one head and they access the same respiratory system, they both count as holding their breath and one head can deliver the breath attack (at your choice which). Holding your breath does not prevent you from imbibing extracts.
What I would like to see change is the addition of Delayed Bomb to the list of prerequisites as I think this is an extension of that discover, and this discovery should be subject to the same restrictions (Max duration 1 round/level and only one breath weapon delayed). Changing the duration would simply bring it in line with similar mechanics. The latter restriction however, may seem minor but consider an edge case where a GM runs an Ettin alchemist (or something of the like). Ettins have two heads under the way this is currently written both heads could drink and store a breath weapon bomb. Using the restrictions of Delayed bomb means that if a second breath weapon bomb was delayed in this way the first one becomes inert.
I would also like to add that I am unsure the effect that expelling a bomb as a move action would have on the game. I feel like it could be easily broken especially with mythic abilities allowing you to move up to your speed as a swift action then expelling this using your normal move action. I will not insist upon that changing however until more people way in on it.
I made some changes to reflect your concerns. I made it a standard to breathe the bomb (because everything else in the class is a standard) and removed anything about more than one bomb, as it’s a standard to breathe. I think that should cover all of it.
As for holding more than one bomb, I wouldn’t see the problem with that if you have the ability to do so: adding an additional bomb to it should reduce the amount of time you can hold the bomb in your body by an additional round (besides the one spent consuming the extra bomb), and increase the intensity of the breath weapon. It should also possibly do 1d6 of the bomb’s damage type to you when you exhale it, due to the intensity of the reaction.
I don’t see that being abused… you won’t see guys eating 4+ bombs simply because of the massive amount of CON you’d need to get away with that. 4 bombs = 4 rounds + 3 rounds. You’d need a CON mod of 7 to get away with that, and would need to exhale on the last round, doing 1d6 damage to yourself. It allows you to cue up a few attacks, but I don’t see it overreaching, personally.
I looked at this again: I increased the damage you do with each additional bomb from 1d6 to 2d6 (to both yourself and those within the cone); it’s hard to justify spending standard actions which could be used to deliver individual bombs against Touch AC at their normal progression to only increase the breath by 1d6 for each turn spent eating bombs. It under-reaches in a huge way.
Also, I had each round of consuming bombs decrease your duration of holding your breath by 1 instead of each bomb decreasing your duration by 1, because it ultimately didn’t help people with the Fast Bombs discovery get anything more out of consuming the bombs quickly: this way, a fast bomber doesn’t need as huge of a CON mod to get more out of this. Consider the reasoning: you spend a lot of time not using your bombs to attack, and having a single standard action available for use. For Fast Bombers, you only wind up with a swift action each round.
- An example of not allowing : A level 8 Alchemist could throw one frost bomb each round at 4d6 + INT cold damage each; the result of which after 3 rounds would be 3 reflex saves to avoid splash and 12d6 + 3x INT cold damage to the primary target (save vs staggered condition on next turn).
- A level 8 Alchemist with the Fast Bombs discovery could throw two frost bombs each round at 4d6 + INT cold damage each; the result of which after 3 rounds would be 6 bombs thrown, 6 reflex saves to avoid splash, and 24d6 + 6x INT cold damage to the primary target (save vs staggered condition on next turn); not even getting into Rapid Shot or any of the other ways to increase the bombs thrown, either.
- Comparatively, a level 8 Alchemist breathing a frost bomb breath weapon at the end of 3 rounds of eating bombs eats 3 bombs, requires a CON mod of 5 to do so, and would deliver 8d6 + INT cold damage against all creatures in a 45-foot cone, requiring a Reflex save from each (DC 1/2 Alchemist level + INT mod + 4) for half damage and staggering all who failed their save (as per frost bombs), dealing 4d6 cold damage to themselves (no save).
- Further, a level 8 Alchemist with the Fast Bombs discovery and BAB of + 6/ + 1 breathing a frost bomb breath weapon at the end of 3 rounds of eating bombs eats 5 bombs, requires a CON mod of 6 to do so, and would deliver 14d6 + INT cold damage against all creatures in a 55-foot cone, requiring a Reflex save from each (DC 1/2 Alchemist level + INT mod + 8) for half damage and staggering all who failed their save (as per frost bombs), dealing 8d6 cold damage to themselves (no save).
- Finally, our example alchemist who can consume multiple bombs in a round but doesn’t decrease the duration by more than one additional round per round consuming bombs: a level 8 Alchemist with the Fast Bombs discovery and BAB of + 6/ + 1 breathing a frost bomb breath weapon at the end of 3 rounds of eating bombs eats 5 bombs, requires a CON mod of 5 to do so, and would deliver 14d6 + INT cold damage against all creatures in a 55-foot cone, requiring a Reflex save from each (DC 1/2 Alchemist level + INT mod + 8) for half damage and staggering all who failed their save (as per frost bombs), dealing 8d6 cold damage to themselves (no save).
Obviously, the advantage lies with not using the bombs as a breath weapon, but there are some upsides. Still, reducing the decrease in additional rounds the alchemist can hold the bomb in their body to be one/round spent consuming bombs instead of one/bomb is a good call. Bleh, all that data just to make a point nobody would argue!