Characters on hold
A “toxin” is a magically-distilled alchemical substance poisonous to many creatures, produced by an alchemist in the same manner as an extract. Its components consist of either artificial or natural materials which are normally used in the distillation of poisons, instead activated and enhanced by an alchemist’s innate magical abilities during the consumption of the extract.
As part of “applying” the toxin the alchemist imbibes the toxin extract he’d prepared, then chooses his delivery method: he can consume the toxin extract, wherein the toxin seeps from the alchemist’s natural weapons, or he can spit it back out upon a weapon, causing his weapon’s point of attack to become saturated with the toxic effect. The actual application of the toxin to the weapon chosen is a free action made as part of the use of the extract, and the effect lasts until the alchemist strikes an opponent with a single affected natural attack or coated weapon, or until the duration expires. When applying the toxin to a weapon, the wielder has no chance of poisoning himself, being treated as though he had the poison use class feature for this purpose.
The “casting time” for an alchemist to consume and apply a toxin extract to his natural attacks or a weapon is equal to the time needed for the alchemist to apply poison to a weapon. A toxin is treated as an active extract even if used upon a weapon, and becomes inert if the weapon leaves the alchemist’s possession.
Toxin List (additional spells for the alchemist spell list)
Some elements needing looking at:
- An alchemist with the infusion discovery can have their toxins remain potent after leaving their possession, allowing them to give a toxin extract to another creature to use in the same way as the alchemist would. Otherwise, they can key the toxin only to themselves, possibly poisoning anyone attempting to handle it instead of falling inert. The alchemist must make this choice each time they prepare a toxin and cannot change it until preparing their extracts the next day. Unless specified, all toxins an alchemist mixes with this discovery are by default considered usable by anyone handling them, unless considered out of character for the alchemist in question.
- An alchemist with the infusion and poison conversion discoveries can add an additional type of delivery method to a toxin alongside the normal injury type. When preparing the toxin in question, the alchemist can choose to add either the ingested or contact type to the toxin extract’s description, and thereafter it is treated as both an injury and the selected type of poison, being delivered through either method effectively. Toxins so affected can also be handled and utilized safely by other creatures at the alchemist’s choice upon preparing the toxin, as noted with infusion toxins, and cannot affect the alchemist, as normal.
- A toxin is unable to be affected by the sticky poison discovery.