Characters on hold
Your powers in darkness make you elusive and terrifying.
Benefit: The witch gains the ability to travel between shadows as if by means of a dimension door spell. The limitation is that the magical transport must begin within the area of the witch’s shadows hex and end in an area with at least some dim light. The witch can jump up to a total of 15 feet per witch level each day in this way, and each jump of 15 feet reduces the duration of her shadows hex by 1 minute. This amount can be split among any number of jumps, but each one, no matter how small, counts as a 15-foot increment.
Further, the witch is treated as if having the evasion class feature while within the area of her shadows hex. Any creatures within the area of the shadows hex with the witch also take a –2 penalty on saving throws against mind-affecting spells and effects created by the witch.
Hex Tree: The dancing shadows hex is part of a hex tree, which means that each hex which builds off of the shadows hex increases the power of the shadows hex itself:
Two shadow hexes: creatures with darkvision cannot see through the concealment provided by the thicker shadows produced by the shadows hex.
Three shadow hexes: creatures with the see in darkness monster ability are also unable to see through the shadows affected by the shadows hex.
Four shadow hexes: the witch is treated as if having the improved evasion class feature while within the area of her shadows hex.